O guia definitivo para 33 Immortals Gameplay
O guia definitivo para 33 Immortals Gameplay
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revealed a surprising amount of depth for what could first appear to be a simple action-roguelike. And there’s so much more for me to see: What’s the Ascension Battle like? How hard is it to face down Lucifer?
It offers both light and heavy attacks, coupled with a call-back attack that pulls in all the arrows you have shot to deal a blast of damage to anyone in its path. Coupled with the weapon, players also have a handy dodge for either pin-point escapes from damage or simply kiting enemies.
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Each one doesn’t have a lot of power in their hands alone, but even Hell itself can be taken down with enough unity and coordination. At least I hope so, since none of the runs I did with my teammates ended up beating even Lucifer at his domain.
While players have more than one wheel of emoticons, they’re still not enough to communicate effectively. Screenshot via Dot Esports
33 Immortals is a 33-player action roguelite game where players participate in massive 33-player raids. Said raids can be joined at any time, allowing seamless pick-up-and-play possibilities from players who don’t have to wait for full parties to commence. Choose from a variety of weapons from the hub world and hone your skills by hitting training dummies, or upgrading them through NPCs such as Dante from the Divine Comedy.
In the heat of combat, with swarms of demons flooding the immediate area, it’s actually tricky to get three people to stand in the proper spots, but it takes just a moment of synchrony for the special ability to activate, and it’s a palpable relief every time. And then everyone immediately gets back to hurling spells, shooting arrows, flinging daggers and reviving allies, eyes peeled for the next special ability.
Large-scale multiplayer games aren’t uncommon, and the same goes for roguelikes with meta progression and precise combat as well as titles that require cooperative play against hordes of enemies.
If you combine elements from all that into one game, you will get something like what Thunder Lotus has cooked up with 33 Immortals.
While there can be dozens of players on screen at a time, most special effects and projectiles of others are mostly hidden from your own perspective to keep the screen clear of distractions.
’ elegant solution here is to have a surplus of souls available on the world map at seemingly any given time – 33 to be precise – ready to jump in and help fill up any open slots. But should any Soul die, they will go back to the Dark Woods and not be replaced in that instance, making it vital to collaborate to give you and your Souls the best shot at taking down Lucifer.
Being an early access release, Thunder Lotus has a lot more planned for the title following its initial release. On the road to 1.0, the studio hopes to add more features like private sessions, 33 Immortals Gameplay more enemy and boss variety, and the third world that let players fight God.
is masterfully crafted, making every hit and enemy attack feel weighty and impactful. Each sound is drawn out to perfection, whether it’s the satisfying clash of weapons or the eerie whispers of the damned in the background. The soundtrack complements this beautifully—calm and atmospheric during exploration, yet swelling into epic intensity when battles heat up.
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